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An Introduction to Chess Strategy
for the Novice Player
Development
It is interesting to note how instructional manuals have evolved over the
years with regard to the teaching of strategy. Mercifully, the writing has
improved at least. Steinitz, in his book The Chess Instructor 5th
edition 1885, doesn’t mention development per se, preferring to
concentrate on the pieces and their properties and then illustrate his
principles through the annotation of his games. Annotated games work well as
long as the audience can understand the annotations, which was not always
the case with Steinitz.
Tarrasch, who was the leading writer of his age and who is one of the
co-founders of the Classical School of Chess along with Steinitz, in his
book The Game of Chess (subtitled “A Systematic Textbook for
Beginners and More Experienced Players”) describes the principles of
development under the heading of “Time.” The novice is cautioned to always
“make the best possible use of the right to move” and to never lose a single
move if possible. Tarrasch and Alapin coined the idea on the use of “tempos”
in chess. Time or development is almost always a temporary advantage and one
of the goals of a good player is to convert that advantage into a more
lasting one, such as space, material, or pawn structure. Almost all good
openings seek to utilize development to do this. Tarrasch uses a line from
the Scotch game to illustrate this: 1.e4 e5 2. Nf3 Nc6 3. d4 exd4 4.Nxd4
Nxd4?! 5. Qxd4 and white has a small advantage because of the time
gained during the opening and the ability of the Queen to dominate the
board.
If you examine the position, you will notice that White
has his queen developed and that he also has maintained control of the
center. Black will also have a difficult time developing his pieces because
he is gong to have a difficult time finding good squares upon which to place
them.
The original game, from which the Scotch opening gets its name, between
Scotland and England continued 5...Ne7 6. Bc4 Nc6 7. Qd5 and White
won after another sixty moves. Dr. Tarrasch and his systematic treatment of
the game did much to educate beginners and novices about some of the basic
principles of how chess should be played. Tarrasch was a very strong player
but he had the misfortune to be part of the same generation as Emmanuel
Lasker who understood Steinitz and his theories much better than did Dr.
Tarrasch. Lasker beat Tarrasch decisively for the World Championship, in
part because he was much more flexible in his approach to the game. Tarrasch
has been attacked by later writers for being dogmatic and rigid, but his
principles work extremely well for most players rated below 2000.
Rather than bore you with countless examples of novices overlooking
straightforward development, here is a game from sixty years ago. It was
played at 10 seconds per move (this required a special clock and was called
rapid transit) between Hermann Helms and Oscar Tenner. Helms was in his
seventies at the time of this game and was known as the Dean of American
Chess. The game was taken from 1000 Best Short Games of Chess, A Treasury
of Masterpieces in Miniature by Irving Chernev (Simon and Schuster,
1954). I have taken the liberty of translating it into algebraic notation
from English descriptive notation, and the annotations are my own. [Click
here for an interactive board.]
Helms-Tenner, New York, 1942, Evans Gambit Declined
1. e4 e5
2. Nf3 Nc6
3. Bc4 Bc5
4. b4 Bb6
This is
the Evans Gambit, which Black declines… 5. a4 a6
6. a5 Ba7
7. b5 a6xb5
8 Bxb5 Nf6
9. Ba3 Nxe4
Black
has won a pawn and threatens to win another at f2 while forking White’s
Queen and Rook. White’s response to this threat is to develop another piece
(the Queen) and punish Black’s premature attack. 10.
Qe2 Nxf2 (Bxf2 11.Kf1 d5 12. e3 and Black drops a
piece) 11. Nxe5 Nd4 (11...Nxe5
12. Qxe5+ Qe7 13.Qxe7 mate. Perhaps 11.Ne7?)
12. Nxd7+ Nxe2
13. Nf6#
In open games (1.e4 e5), development is especially critical. They also tend
to be more tactical than closed games as a rule. This is why most authors
recommend that beginners and novices play as many open games as they can to
improve their tactical vision. While Dr. Tarrasch formulated some general
rules for development such as Knight before Bishops, today’s authors are
much more concerned with the placement of pieces and understanding how they
work together than they are with a set of rigid formulas.
One of my favorite books on learning the elements of positional chess is
Yasser Seirawan’s Winning Chess Strategies (Microsoft Press, 1994).
Knowing where to place your pieces and why you want to place them there is
more useful than simply following the rules of classical chess laid down by
Dr. Tarrasch. Tarrasch knew these things but was a firm believer in RULES!
The Hypermodern School, which we will cover later in this series, had a
field day poking holes in the good doctor’s rules. We will return to the
concept of development in more detail when we address premature attacks.
Stay tuned for our next installment on “The Center” and how its concept has
changed over the years.
Next: The Center |
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