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Colle System?

Learn to Play it Better!

The Moment of Zuke:
Critical Positions and
Pivotal Decisions for
Colle System Players

by David Rudel
author of Zuke 'Em

7 modules written just for Colle System Players.  Over 150 practice problems accompany lessons written in Rudel's crystal-clear, inimitable style

Thematic Lessons
on game-changing
decisions Colle Players
frequently face

Two Free
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Rules

How the Pieces Move -- General Observations

Each type of chess piece has its own way of moving, but there are a few things they all have in common.  The pieces move in straight lines along the ranks, files, and/or diagonals of the board (the knight is an exception, as we shall see).  If one of your own pieces lies along the path of the piece which you are currently moving, you must stop before reaching the occupied square: you may not jump over your own pieces (again, the knight is an exception, as is a special move called “castling,” both of which we will learn shortly), nor may you place more than one piece on the same square.  If one of your opponent’s pieces lies along the path of the piece which you are moving, you must either stop before reaching the occupied square, or capture your opponent’s piece by removing it from the board and placing your piece in the square which it was occupying.  The only piece which cannot be captured is the king; instead, kings are subject to “check,” “checkmate,” or “stalemate,” concepts we will learn about a little later.  Now let us turn our attention to the individual pieces.

Next: How the Pieces Move -- The Rook

Copyright 2002 S. Evan Kreider.  Used with permission.


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