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Colle System?Learn to Play it Better! |
The Moment of Zuke:
Critical Positions and
Pivotal Decisions for
Colle System Players |
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by David Rudel
author of Zuke 'Em
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7 modules written just for
Colle System Players. Over 150 practice problems accompany
lessons written in Rudel's crystal-clear, inimitable style |
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Thematic Lessons
on game-changing
decisions Colle Players
frequently face
Two Free
Excerpts
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Basic Endgame Strategy
King & Pawn Endings - King & Three Pawns v. King & Three Pawns
(Breakthrough)
Examine the board below:
The position may look like a draw, but the fact that White’s pawns have
advanced further up the board makes all the difference. White to move can win by
performing a breakthrough maneuver: by sacrificing two pawns to deflect
Black’s pawns, White’s remaining pawn can promote.
Click here for a
demonstration, with commentary.
Black to move can draw:
click here
for a demonstration.
Next Lesson: Basic Tactics
Copyright 2002 S. Evan Kreider. Used with permission.
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