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Problem of the Week
200
7.09.23








White to move and win

[need a hint?]     [Solution]     [archive]

 

 

 

 

 

 

 

 

 

 

 

 

 








White to move and win.  Black has left his queen on the same diagonal as the enemy bishop on e3.  The knight, moving away, would "discover" an attack by the bishop on the queen.  The only problem is that White's e3-bishop is unprotected, so in a sense, the knight is pinned to the bishop, right?  Wrong!

There are actually two ideas about moving the pinned piece: one is to move it into a position where it would protect the screened piece (in this position, e.g., Nf5 would provide protection against ...Qxe3).

The other idea is to move it somewhere where it creates a threat so powerful that the opponent if forced to respond to that threat, and so lacks the time to capture the screened piece.  That's what happens in this game:

1.Ne6 Bxe6

The discovered attack allows White to move the knight with near impunity.  Of course the e3-bishop is immune: 1...Qxe3 2.Nbc7 mate!

Leading to much the same thing as the text move is 1...Qa5+ 2.Bd2

2.Bxb6 Bxb2 3.Be3 Nc3








Black's last move prevents White's knight from forking on c7, mitigating slightly the impact of White's combination.  This is an important lesson too: when on the receiving end of a combination or attack, it is very important to keep your wits about you, and look for ways to make your opponents task as difficult as you can.  Lots of lost games can be saved by staying alert, and fighting all the way!

4.Nxc3 Bxc3+ 5.Kf2 Bxa1 6.Qxa1








After the smoke from all the exchanges clears, we see that White ends up with a queen for a rook and two pawns, which should be enough of an advantage to win.


[archive]

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