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The Moment of Zuke:
Critical Positions and
Pivotal Decisions for
Colle System Players

by David Rudel
author of Zuke 'Em

7 modules written just for Colle System Players.  Over 150 practice problems accompany lessons written in Rudel's crystal-clear, inimitable style

Thematic Lessons
on game-changing
decisions Colle Players
frequently face

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Bits and Pieces

with
International
Master
Andrew Martin

The Essential Centre-Counter

1.e4 d5 2.exd5 Qxd5








I am very pleased this month to be able to present some extracts from my forthcoming book on the Centre-Counter.  There is no opening quite like it and my researches show that 2....Qxd5 is perfectly playable at any level.  It is in fact, a very good weapon for the average player to achieve good results with and it's relatively easy to master.

Rivas Pastor,M (2424) - Gonzalez Merino,F (2171) [A06]
ESP-chT Cala Galdana (6), 18.10.2001

[Click here to follow along on an interactive JavaScript board]
 

1.Nf3 d5 2.e4?

I think White is seriously underestimating his opponent.  2.Nf3 might be a good move for Blitz but with ample time for reflection Black should be delighted to see this move.

2...dxe4 3.Ng5 Bf5!








In general, if we can play ...Bc8-f5 we will!

4.Nc3

There are independent 'hacking' lines after 4 Bc4 all of which are poor: 4.Bc4 e6 5.g4 (5.h4 h6 6.g4 hxg5! 7.gxf5 exf5) 5...Bg6 6.h4 h6.

4...Nf6 5.Qe2

5.Bc4 carries on in the same free-thinking but ultimately rubbishy style. With due care, Black just obtains a very good position indeed:  5...e6 and now

A.  6.Qe2 6...Nc6! 7.Ngxe4 Nxe4 8.Nxe4 Nd4! 9.Qd3  The only move.  9...Qh4 10.Qxd4 Qxe4+ 11.Qxe4 Bxe4









Analysis Diagram: After 11...Bxe4

Black wins a pawn.

B.  6.f3 Bc5!









Analysis Diagram: After 6...Bc5!

A strong move, suggested by GM Matthias Wahls.

7.fxe4 Bxe4! 8.Ngxe4 Nxe4 9.Nxe4 (9.Bb5+ c6 10.Bxc6+ Nxc6 11.Nxe4 Qh4+ 12.Ng3 Rd8) 9...Qh4+.

5...Nc6 6.Qc4?

Zero respect.  Perhaps 6.Ngxe4 Nxe4 7.Nxe4 Nd4! 8.Qd3 Qd5 9.f3 0-0-0









Analysis Diagram: After 9...0-0-0

is the best that White can do, but what sort of advert is this for 2 Nf3?  Black has a clear advantage in development and much the easier game.

6...e6 7.Ngxe4 Nxe4 8.Nxe4 Qd4!








With simple, clear ideas, Black has revealed White's play as artificial.  In particular, I would draw your attention to the use of the d4 square; Black often puts either a knight or his queen there to jam up the works.

9.f3 0-0-0 10.c3 Qxc4 11.Bxc4 Ne5 12.Be2 c5!

Nailing down the pawn on d2.

13.b3 Be7 14.Nf2 Nd3+

I like 14...Rd7 intending to double up.

15.Nxd3 Bxd3 16.Rf1 e5 17.Rf2 Bg5 18.Bxd3 Rxd3 19.Re2 f6 20.a4 Rhd8 21.Ra2








White's passive development is comical but I can see that Rivas intends to ride out the storm and win later on. However, the strategy of waiting for the opponent to make a mistake is a losing one; ceding the initiative deliberately at an early stage, even to a much weaker player is just ridiculous.

21...Bh4+ 22.Kd1 Rxc3 23.Rc2 Rxb3 24.Rxc5+ Kb8

That's it! Black is a pawn up for nothing. Goodnight Charlie!

25.Rc4 Bg5 26.Kc2 Rbd3 27.h4 Bf4 28.h5 Bg5 29.Rce4 R3d5 30.Rc4 R8d6 31.Kd1 a6 32.Kc2 b5 33.axb5 axb5 34.Rg4 Rc5+ 35.Kd1 Ra6! 36.Rxg5 Ra1 0-1

I hope I've shown that 2 Nf3 is tricky and nothing else.  Sticking to his guns with 3...Bf5! and keeping an eye on d4 ensures Black an excellent game.
 

On to Part Two of:  The Essential Center-Counter

[Index of IM Andrew Martin's columns]

 


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